Indoor kayak polo resumed October 21, 2016!

  

 

 Tom Patrick from the Yukon News wrote a great article on our upcoming 20th year of kayak polo. READ HERE

 

We have up to 5 teams of 5 people and all levels of players from beginner to advanced. For boat types you can use either kayak or a C-1. Beginners that are not confident in their roll can choose to have their helmets marked with tape and they cannot be pushed over by other players - however 'taped' players cannot tackle other players either...

We use a (slightly) modified version of the  International Canoe Federation Rules, You can download our version from here or scroll down and read them online. if you have any questions about the rules show up early before a game and we will be happy to explain them to you. 

As in previous years, this is a drop-in program. You pay your entrance fee to the CGC front desk and receive a wristband - YCKC does not collect on deck. As it is drop-in, spots are first come first serve. Having said that, there are some limitations for safety reasons. You must have previous experience in a kayak. This is not the place to do your first wet exit.  Under 16 is on a per person basis. Some of the games do get... physical... and we want to make sure that players have the proper skill level before they play. If you are not sure of your skill level or want to learn how to do a wet exit you can contact us and we can arrange something to get you up to speed.

Check out our YouTube Channel (please subscribe - it allows us access to better tools!) where we have some footage of an intensive kayak polo game.


YCKC Modified Polo Rules

 

1. REFEREES

The referees shall be in absolute control of the game. Their authority over the players shall be effective during the whole time that they and the players are within the competition area.

All decisions of the referees on questions of fact shall be final and their interpretation of the rules shall be obeyed throughout the game. No protest or appeal can be made in relation to an interpretive decision of a referee. The referees shall not make any presumption as to the facts of any situation during the game but shall interpret what they observe to the best of their ability.

The referees shall whistle to start and restart the game and to declare goals, goal line throws, corner throws, infringements of the rules and time-outs. A referee may alter their decision provided they do so before the ball is put back into play. The referee must ensure that before the game is restarted that in their sole discretion neither team is disadvantaged.

The referees shall have the power to order the removal from the competition area any person whose behavior prevents the referees from carrying out their duties in a proper and impartial manner.

The referees shall have the power to abandon the game at any time if, in their opinion, the behavior of the players, team-officials or other circumstances prevent it from being brought to a proper conclusion. If the game has to be abandoned the referees shall report their actions to the Chief Official.

Where the referees cannot agree on a decision the first named referee will take the final decision.

If a disagreement with a player and the referee decision occurs the matter can be taken up after the game to get clarity on the decision.

2. NUMBER OF PLAYERS

Each team may consist of a maximum of eight (8) players for any one game. No more than five (5) players are permitted on the playing area at any one time. Any other players at that moment are to be considered as substitutes. A team must begin each game with five (5) players, ready to start on their own goal line. If a team is reduced to two (2) players at any time the referee shall end the game and refer the matter to the competition committee who shall decide the appropriate action to be taken.

3. PLAYING TIME

Playing time shall normally be one (1) period each of Ten (10) minutes duration.

Since games are short the clock will keep running after scores, penalties, etc. The referee may stop a play but the clock will keep running until the end of the game.

4. COMMENCEMENT OF PLAY

At the beginning of each period of play, five (5) players from each team line up ready to start, stationary and with some part of their kayaks on their own goal line. If the team deliberately causes an unnecessary delay a start infringement will be called. Signal 1, 15 and 17 (team warning) apply.

If a team has insufficient players to start the game at the programmed start time the game will be declared a forfeit. The game can still be played the score will not be considered.

The referee blows the whistle to start play and then releases or throws the ball into the center of the playing area.

5. BALL OUT OF PLAY

Sideline Obstacle: When any part of the ball touches the physical sideline or the vertical plane of the physical sideline, the team that was not the last to touch it with their paddle, kayak or person is awarded a sideline-throw.

Sideline throw: The player taking the throw must position their kayak at the point of exit of the ball.

Goal line throw: Either a goal line or corner throw will be awarded when any part of the ball touches the vertical plane of the front of the goal frame between the corner markers, except where a ball rebounds off the goal frame (not the goal supports) into the playing area, or where the ball is prevented from completely entering the goal by a defenders paddle and rebounds back into the field of play, or where a goal is scored. Goal line throw: When the ball goes out over the teams own goal line and has been last touched by the other team then a goal line throw will be awarded. The player taking the throw must be positioned with their kayak on the goal line.

Corner-throw: When the ball goes out over the teams own goal line and was last touched by their own team then a corner throw will be awarded. The player taking the throw must be positioned with their kayak in the corner of the playing area.

6. SCORING A GOAL

A team scores a goal when the whole of the ball passes through the plane of the front of the goal frame of their opponent's goal. If a goal is not rigidly fixed, and moves the ball must go through the goal frame. The referee will indicate the number of the player scoring the goal to the scorekeeper.

If the ball is prevented from entering a goal by either a defender's or substitutes paddle that enters the goal from behind, then a goal is awarded.

7. RESTART AFTER GOAL

After a goal is scored, the team that conceded the goal takes the restart throw. The player taking the throw must have their boat on their goal line. The referee blows the whistle to restart play.

All other players must be positioned with their bodies in their own half of the playing area until play restarts.

8. CAPSIZED PLAYER

If a player capsizes and leaves their kayak, the player may not take any further part in the play and must leave the playing area immediately, with all of their equipment. If a player who has capsized wishes to rejoin the game the player must do so according to the rules of entry to the field of play. No person may enter the playing area to assist a player with their equipment, and no-one may obstruct the referee while assisting a player.

9. ENTRY TO THE PLAYING AREA & RE-ENTRY.

No more than the legally allowed number of players from a team may be on the playing area at any one time.

Substitutes must wait in their own substitutes area.

Substitution is allowed at any time including during time outs. Exit and entry of players for substitution may be anywhere along the teams' own goal line provided all of the players' kayak and equipment has left the playing area before the substitute may enter the playing area. A player leaving the playing area solely as part of the action of the game is not subject to the conditions for re-entry.

A capsized player who has not left the playing area at their goal line may be substituted not earlier than the next break in play. All of the capsized players equipment (for example kayak and paddle) must be removed from the playing area before a substitution is allowed.

10. ILLEGAL SUBSTITUTION AND ENTRY TO THE PLAYING AREA

Where more than the legally allowed number of players from a team are in the playing area at any one time A penalty shot against the infringing team may occur . If it is not clear which player(s) should exit the playing area then the teams captain must nominate a player(s).

When a substitute places their paddle in the playing area to prevent a goal from being scored, a goal penalty shot is awarded.

11. ILLEGAL USE OF THE PADDLE

The following are defined as illegal use of the paddle.

  1. Contacting an opponents person.

  2. Playing, or attempting to play, the ball with a paddle when the ball is within arms reach of an opponent, and that opponent is attempting to play the ball with their hand.

  3. Playing or attempting to play the ball with a paddle across the bow of an opponents kayak, within arms reach of the opponent in a normal paddling position.

  4. Placing a paddle within arms reach of an opponent who has the ball in their hand. A goalkeeper is excluded from this rule and is allowed to directly defend against a shot at goal as long as the paddle is not moved towards the opponent at the time of the shot and it does not result in significant contact with the opponent.

  5. When a player, with their paddle, attempts to restrict an opponent using their paddle.

  6. Playing an opponents paddle instead of the ball.

  7. Throwing a paddle.

  8. Any other use of a paddle that endangers a player.

12. ILLEGAL POSSESSION

A player is in possession of the ball when they have the ball in their hand or are in a position to reach the ball with their hand, the ball being on the water and not in the air. A player balancing the ball on their paddle will also be considered to be in possession.

A player must dispose of the ball within five (5) seconds of gaining possession, either by passing it to another player or by performing one throw causing the ball to travel by at least one meter measured horizontally from the point of release.

If a player shares possession with another player or the ball moves out of arms reach whilst being tackled, the five (5) seconds shall begin again once a player has regained possession.

A player who capsizes to the point of the whole of their body and head going under water is considered to have lost possession if they do not have the ball in their hand(s).

A player may not maneuver their kayak with their hands or paddle while the ball is resting on their spray deck.

13. ILLEGAL HAND TACKLE

A Hand-Tackle is a player pushing an opponent with one (1) hand. The following hand-tackles are illegal:

  1. Any hand-tackle where the tackled player does not have possession of the ball or is sharing possession of the ball with another player.

  2. Any body contact other than one open hand to the opponents back, upper arm or side.

  3. Any hand-tackle, which endangers the tackled player.

  4. If A player hand-tackles a beginning player that does not have a roll (marked by Duct tape on the helmet) That player must help the person they pushed over recover their boat and they cannot join the game until the capsized person is back in the game. Game play does not stop.

  5. Beginning players marked with duct tape cannot tackle other players.

14. ILLEGAL KAYAK TACKLE

A kayak-tackle is a player maneuvering their kayak against an opponents kayak in an attempt to gain possession of the ball. The following kayak-tackles are illegal.

  1. Any kayak-tackle that results in significant contact between the tackler's kayak and the head or body of an opposing player, or endangering a player. The player's arm shall not be considered to be part of the body when any part of it is elevated away from the body.

  2. Any kayak-tackle that results in significant contact with the opponent's spray deck or where the tackler continues to tackle into or over the spray deck. After a kayak tackle, when the ball is no longer in possession of either player, they may move off each others kayaks by using their hands in a controlled action.

  3. A player in possession of the ball who fails to avoid significant contact between the bow of his kayak and the head or body of the opponent.

  4. Any hard tackle, that results in significant contact to the side of the kayak, at an angle between eighty (80) and one hundred (100) degrees.

  5. Tackling an opponent who is not within three (3) meters of the ball.

  6. Tackling an opponent when the tackler is not competing for the ball.

15. ILLEGAL JOSTLE

A jostle is a player maneuvering their kayak against an opponent's kayak between the six (6) meter line and the goal line, at the attacking end of the field, to gain a position. The following jostling is illegal.

When a player is stationary or attempting to maintain a position and their body is moved by more than half a meter by sustained contact from an opponents kayak.

When the contact to the opponent's kayak would be defined as an illegal kayak tackle under any section of rule 66.

16. ILLEGAL OBSTRUCTION

The following obstruction is illegal:

A player actively or deliberately impeding the progress of an opponent when neither player is within three (3) meters of the ball except where the players are jostling for position at the attacking end of the field as covered in rule 67. Note: A player is considered to be actively impeding the progress of an opponent when their kayak is moving or they are attempting active paddle strokes.

17. ILLEGAL HOLDING

The following holding is illegal:

A player gaining support or propulsion by placing their hand, arm, body or paddle on an opponent’s kayak, or holding the opposing player or their equipment.

A player using for propulsion or support, or moving out of place, any playing area equipment e.g. boundary markers, goal supports, or any surrounding object.

A player using their paddle to lift, pull or hold an opponents kayak while jostling for position in the six meter area, or attempting a kayak or hand tackle.

A player fending off an opponents attempted hand or kayak tackle with their hand or forearm, or with the movement of the elbow towards their opponent.

A player using a forceful action with one or both hands that results in significant contact with the opponent's arm, or with the ball that is still in contact with the opponent's hand.

18. UNSPORTING BEHAVIOUR

The following is defined as unsporting behavior:

Any infringement committed by a player during a break in play.

Hindering another player's attempt at righting themselves after capsizing. A player who is upside down must be allowed to get their head and both shoulders above the water before an opponent is allowed to attempt another tackle.

Interference with the equipment of an opponent. Such as holding or moving another player's paddle out of their reach, or deliberately preventing the player from regaining possession of the paddle.

Use of deliberate delaying tactics. Such as throwing the ball away, or deliberately obstructing the opposition, to delay a quick restart after an infringement. When a team is penalized, any player on that team who has possession of the ball must immediately place the ball on the water and not impede or delay the opposition in any way from taking a quick restart.

Players showing dissent.

Retaliation.

Foul or abusive language.

Other unsporting behavior to a player, referee or other official or behavior considered detrimental to the game, at the discretion of the referee.

Bouncing the ball out of play off an opponent's kayak to gain advantage.

19. DEFENCE OF GOAL

The one defending player most directly under the goal, in order to defend the goal with the paddle is considered to be the goalkeeper at that time. The goalkeepers body must be facing into the playing area and attempting to maintain a position within one meter of the center of the goal line. If two or more players are directly under the goal, the player most directly under the goal is considered the goalkeeper at that time.

If the goalkeeper is not in possession of the ball and is moved or unbalanced by contact from an opposing player, then that player has committed an illegal tackle. Infringement incurs a sanction. Signals 10 and 15 apply.

If an attacker moves the goalkeeper by pushing a defender into the goalkeeper, where none of the defenders have possession of the ball, the attacker shall be penalized If the defender has an opportunity to avoid contact with the goalkeeper after being pushed, but does not, the attacker will not be penalized

If a defender pushes the attacker onto the goalkeeper, then the attacker should not be penalized If the attacker has an opportunity to avoid contact with the goalkeeper after being pushed, but does not, the attacker will be penalized

If an attacker, in possession of the ball, whose original direction or speed would not have led to contact with the goalkeeper is pushed onto the goalkeeper by a defender, the attacker will not be penalized

A goalkeeper who is not in possession of the ball, but is attempting for the ball on the water, can be tackled like any other player. If the goalkeeper does not gain possession they will not regain goalkeeper status until the attacker has shot or passed the ball. After the attacker loses possession of the ball, the attacker must not actively impede the goalkeeper's attempt to regain or maintain their position.

Within the six (6) meter area, an attacker must not actively prevent a defender from taking the position as goalkeeper. A defender will be allowed to push an attacker with the kayak, in order to take the position of goalkeeper without penalty, unless dangerous play is used.

As soon as a team has control of the ball they can no longer be considered to be defending and thus cannot have a player defined as a goalkeeper.

20. REFEREE'S BALL

A referee's ball will be declared when two or more players of opposing teams have one or more hands firmly on the ball, so that the players share possession of the ball for five (5) seconds. If initial contact is made directly with the ball illegal holding will only apply if either player uses the opposition for support.

If the referee needs to stop the game, not during a break in play and where neither team is at fault (e.g. referee error, faulty goals, injury) and the referee cannot determine who had possession at the time of the whistle, the referee will restart the game with a referee' s ball.

A referees ball will be taken at the nearest point on the sideline to the incident. Where a referee's ball is awarded for an incident that occurs between the six (6) meter line and the goal line, the referee's ball will be held at the nearest six (6) meter line.

Two opposing players will line up at right angles to the sideline, on the side nearest their own goal line, near to the sideline where the situation occurred, one meter apart facing the referee. They will place their paddles on the water, but not between their kayaks and their hands on the deck of the kayak or on their paddle.

All other players must be at least three (3) meters away from the point between the two players participating in the referees ball.

The referee will throw the ball on the water between the players and blow the whistle to restart play. Both players must make an attempt for the ball with their hands as soon as it touches the water. The players must not play the ball before it hits the water.

21. ADVANTAGE

The referees can play advantage when an infringement occurs as long as neither has blown their whistle. The referees should play advantage if the team that was infringed upon is more benefited by play continuing. When playing advantage, the referees should recognize the illegal play by signaling and calling 'play on'.

22. SANCTIONS

The referee can penalize any player who causes an infringement for which advantage is played at the next break in play.

When playing advantage, the next pass or shot should be completed and if there is no clear advantage, the original infringement should be called and appropriate sanction(s) and signals given. The referee is to indicate where the sanction should be taken.

The referee can impose any combination of the following sanctions for illegal-play depending on the severity and/or frequency of offences being penalized The sanctions available to the referees are Free Throws, Free Shots, Goal Penalty Shots, Warnings, Yellow Card Send Off and Red Card Send Off. The following definitions should be used when determining which sanction to impose:

a) Deliberate Foul: a foul where no effort was made to avoid the illegal play.

  1. b) Dangerous Foul: is significant contact with the opponent's arm, head or body that may result in personal injury and is illegal.

  2. c) Significant contact: any hard contact that may result in equipment damage or personal injury.

  3. d) The act of passing or shooting: begins when a player has the ball in their hand, or balancing on their paddle, and is clearly attempting to pass the ball to a team mate, or shoot at goal.

  4. e) A Near Certain Goal: The referee must be certain that a goal was the most likely end result if play had continued.

  5. f) Control of the ball: A player is considered to have control of the ball if that player is in possession of the ball, or is the nearest player to the ball and is within 3 meters of the ball on the water.

  6. g) Team Possession: a team is considered to have team possession and therefore be the attacking team if any member of that team has possession or control of the ball.

Goal-penalty-shot.

  1. Inside the six (6) meter area, a goal-penalty-shot will be awarded for any deliberate or dangerous foul on a player in the act of shooting.

  2. Inside the six (6) meter area, a goal-penalty-shot will be awarded for any deliberate or dangerous foul on a player in the act of passing or positioning for a near-certain goal.

  3. Inside the six (6) meter area, a goal penalty shot will be awarded for a deliberate or dangerous foul on a player who is attempting to take a free shot.

  4. Outside the six (6) meter area, a goal-penalty-shot will be awarded for any deliberate or dangerous foul on a player in the act of shooting for a near-certain goal while the goal is not defended.

  5. Outside the six (6) meter area, a goal-penalty-shot will be awarded for any deliberate or dangerous foul on a player in the act of passing or positioning for a near-certain goal while the goal is not defended.

Free shot. A Free Shot may be a direct shot at goal.

  1. A free shot will be awarded for any foul on a player unless a goal penalty shot is awarded.

Free throw. A Free Throw may not be a direct shot at goal.

  1. A free throw will be awarded for any ball out of play, or when a goal penalty shot or free shot has not been awarded.

  2. A free throw must not be a direct shot at goal. Infringement incurs a sanction and the opposition is awarded a free throw. Signals 11 and 14 apply. Side line throws, goal line throws, corner throws and center restarts are considered to be free throws and may not be direct at goal.

Red Card: A player, team coach or team official is sent off for the rest of the game and may not be replaced. Signal 17 with Red card applies.

  1. A red card will be awarded to a player receiving a second yellow card for any reason or where a yellow card is disputed.

  2. A red card should be awarded to a team coach or team official when a green card is disputed or has not had the desired effect of causing the person to control their play or attitude.

  3. A red card should be awarded if a personal attack on a player occurs.

  4. A red card should be awarded for a deliberate or dangerous foul, that in the referee's opinion is of major influence to the game, irrespective of any other sanction awarded.

  5. A player, team coach or team official receiving a red card during a competition will automatically receive a one game suspension, and be unable to take part in the next game in that competition.

  6. A player, team coach or team official receiving a red card during a competition may be referred to the competition committee for further disciplinary action by either referee if they feel further action or sanctions are necessary.

Yellow Card: A player is sent off for two (2) minutes and must not be replaced. Timing of the send off is suspended for periods of time out or between periods of play. Signal 17 with Yellow card applies.

  1. A yellow card will be awarded to a player receiving an individual green card for any reason which results in that player having a total of 3 green card including team warnings.

  2. A yellow card will be awarded for a deliberate or dangerous foul on a player that prevents the scoring of a near certain goal, except where the referee feels that the awarding of a goal penalty shot is sufficient sanction.

  3. A yellow card will be awarded for a foul that the referee considers both deliberate and dangerous unless a red card is awarded.

  4. A yellow card will be awarded for a deliberate or dangerous foul that is repeated, or after a green card or team warning has already been awarded to that player or their team for the same offense

  5. A yellow card will be awarded for repeated and continuous disputing of referee's decisions.

  6. A yellow card will be awarded for foul or abusive language directed at an opponent or official.

  7. Players sent off must obey the rules of entry to the playing area for re-entry at the completion of the send-off period.

Green Card Warning: designed to warn a player, team coach or team official to control their play or behavior or risk a yellow card, or red card send off if the infringement(s) continue.

  1. A green card warning will be awarded for any deliberate or dangerous foul except where a yellow or red card is awarded.

  2. A green card will be awarded to a player, team coach or team official for unnecessary verbal communication directed at a referee, official or opponent, or any other unsporting behavior except where a yellow or red card is awarded.

  3. A green card will be awarded to a team coach or team official if they leave the coaches area during play.

Team Warning.

  1. A team warning occurs when a referee awards a green card to all players on a team.

  2. A team warning will be awarded to a team by either referee if more than 1 player on the same team are guilty of the same deliberate or dangerous foul.

  3. A team warning will be awarded to a team by either referee if more than 1 player on the same team are guilty of unnecessary verbal communication directed at a referee, official or opponent, or any other unsporting behavior that is repeated by more than 1 player of the same team.

  4. After a team warning has been given for a particular infringement, a yellow card will be awarded to any player of that team for any subsequent deliberate or dangerous infringement for the same offense

23. TAKING THROWS

The player taking any goal line throw, corner throw, sideline throw, free throw or free shot must be in the correct position and stationary before taking the throw. The player must clearly hold the ball stationary for a moment above shoulder level to indicate they are taking the throw. The players initial throw must travel one meter measured horizontally from point of release or change possession to another player of the same team. Infringement incurs a sanction with the opposing team being awarded possession of the ball. Signals 11 and 14 apply.

When taking any free throw, or free shot, the player taking the free throw or free shot must be allowed to take up their position to take the throw. No opponent may prevent the player taking up their position or contact the player or their equipment, or deliberately prevent or restrict the movement of the player taking the throw until the ball is back in play. Infringement occurs a sanction Signals 11 and 15 or 16 apply.

The ball is not in play until it has traveled one (1) meter measured horizontally from point of release or changed possession to another player of the same team. The opposition must not attempt to prevent the ball from traveling one meter measured horizontally or changing possession. Infringement incurs a sanction. Signals 11 and 15 or 16 apply. The only exception will be for Free Shots awarded within 2 meters of the goal: Defenders (including the goal keeper) will be allowed to block the free shot after release, but before it has traveled 1 meter from the point of release, with a stationary paddle or stationary hand(s). All defenders paddles and hands must be kept out of arms reach and any movement towards the player taking the free shot by either a paddle or hand(s), or blocking the ball before it has been released will be deemed a deliberate action and result in a goal penalty shot being awarded.

The player must throw the ball within five (5) seconds of being in possession and in a position to take the throw. The five seconds for the restart applies from when any member of the team is in a position to pick up the ball and take the throw. Any dropping or fumbling of the ball will not be considered, provided the initial throw is taken within the five seconds. Infringement incurs a sanction with the opposing team awarded possession of the ball. Signals 11 and 14 applies.

Following an infringement that led to the awarding of a free shot or free throw, the referee will indicate where the free shot or free throw will be taken. The free shot or free throw will be taken: either where the infringement occurred, or where the ball was at the time of the infringement, or where the ball landed if it was in flight at the time of the infringement, whichever most advantages the team receiving the sanction.

24. TAKING A GOAL PENALTY-SHOT

The player taking the goal penalty-shot will be stationary with their body on the six (6) meter line.

All other players must be positioned with their bodies in the other half of the playing area until play restarts.

The shot will be taken when referee blows the whistle. The five (5) second rule applies.

Play will restart on the whistle. No presentation of the ball is required.

The player taking the shot may not play the ball again until it has touched another player or another player’s equipment or the goal frame.

25. COMPLETION OF PLAY

The timekeeper will indicate the end of the period of playing time by the use of a loud signal. The ball is dead at the start of the signal.

If a goal penalty-shot has been awarded prior to the signal for completion of play, the goal penalty-shot must be taken before play is to be considered completed. In this situation, the ball shall after it has been thrown immediately be dead if it hits the water or the goal frame and comes back into the playing area.